Last four bytes of each bone, contain info about bone groups, bone id, bone parent and first byte is often just 0, but for some bone groups - this first byte is bone-child. I think, those bone groups should be multiplied to bone child matrix,rotation or position, I think that this solve the issue. So, for now we have two major problems: 1) Face direction, models needs more time to fix 2) Some bone groups transformation (main ones:0x07 - chest/boobs rolls/twists, 0x0B-hair) But, despite all of this, now we have fully rigged SC3 models Thanks A LOT to Fatduck, without his help this wouldn't be possible! This thread is absolutely great! You can use this updated version of OLK Explorer (V 0.04), as it tries to detect additional file types within Soulcalibur III for PlayStation 2: OLK - Container file, same as version 0.02 PKG - Package file, same as version 0.02 VMP - Most character, weapon & stage 3D models are detected. VXT - Texture bundle (Images) MMP- PS2 sound container. UNK - Any other file type. 1984 honda xr80 manual.
Notes: When used for PS2 Soulcalibur II game assets, most files will be detected as.UNK just as OLK Explorer version 0.02 VMP - Detects most 3D models that contain the header (09 0E 1C), might still miss some others. MMP - Seems to properly detect MMP sound container files among PS2 Soulcalibur II & Soulcalibur III versions. (No playback) VXT - Seems to detect images that contain the header (03 04 04), still missing those with (02 04 04) or any other header. It should enable to identify file types much faster within ROOT.OLK Image files within ROOT.OLK File 3 Stage files within ROOT.OLK File 5 Character & weapon files within ROOT.OLK File 7. I've haven't found the source code for OLK Explorer, I guess it would be most helpful. The original coder Cypher35 is nowhere to be found And just as you say, the format from Soulcalibur III seems different and more complex than the one in Soulcalibur II. I also tried to reach via PM some members of this thread, but as of yet I haven't been successful.
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Hopefully as time goes by someone will notice, and perhaps more information will be shared regarding the format for characters, weapons, and stages. If I find anything on.OLX files I'll let you know, There also seem to be within ROOT.OLK, other still unidentified file types such as.vtb &.lpb.